Been working with Gaea recently to try and improve my terraining skills, so I thought I'd give myself a challenge: Make a rather realistic looking Himalayan Mountain. I like to think I have succeeded to a reasonable degree. These mountains are massive, so trying to adequately manage the impression of scale has been tough. I decided to go for a more cloudy look, as the atmospherics around massive mountains always are peculiar. There is minimal comp work done, just a slight bit of bloom and some lens distortion mainly, pretty much everything is done in 3d, including the clouds.
Tutorial coming in the next week or so, I still need to prep some breakdowns, but I hope to be able to release it in a timely manner. It will be up on my YouTube channel.