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Himalayan Mountain Study

Been working with Gaea recently to try and improve my terraining skills, so I thought I'd give myself a challenge: Make a rather realistic looking Himalayan Mountain. I like to think I have succeeded to a reasonable degree. These mountains are massive, so trying to adequately manage the impression of scale has been tough. I decided to go for a more cloudy look, as the atmospherics around massive mountains always are peculiar. There is minimal comp work done, just a slight bit of bloom and some lens distortion mainly, pretty much everything is done in 3d, including the clouds.

Tutorial coming in the next week or so, I still need to prep some breakdowns, but I hope to be able to release it in a timely manner. It will be up on my YouTube channel.

Final Shot

Final Shot

1st iteration, was still figuring out the specifics of creating those big snow formations that you can see on the Himalayas

1st iteration, was still figuring out the specifics of creating those big snow formations that you can see on the Himalayas

Clay render of the first render

Clay render of the first render